SUBSTANCE PAINTER 2018 夏季发布 - 新功能

发布时间:2018-08-10 11:44


SUBSTANCE PAINTER 

2018 夏季发布!

Jeremie Noguer on August 2 2018

 | Substance Painter, Software, Release, Game, Film/VFX


在过去的四个月里,我们团队一直努力工作,致力于交付一个充满新功能和改进的夏季发布。从业余爱好者和独立开发者到高端视觉特效的工作室,Substance Painter 2018.2的发布为每个用户都准备了所需要的东西。


下载 Substance Painter 

https://www.allegorithmic.com/buy/indie


支持子表面散射



我们每个月都能在Substance Painter中看到创造出来的神奇人物,并且满足我们对于能够真正的体验真实的皮肤渲染当用这些工作的时候,甚至能够在不离开工具的情况下直接从Iray输出高质量的角色渲染!


Substance Painter中的标准着色器现在默认支持完整的子表面散射。只需在纹理设置中添加散射贴图然后在后期特效设置中激活SSS特效,即可改善渲染的皮肤,天然有机物表面,甚至于蜡或者玉。实时视图中使用的SSS特效基于皮克斯的最新研究( http://graphics.pixar.com/library/ApproxBSSRDF/paper.pdf),并且自动转换为Iray。


请注意:在Substance Painter中使用自定义着色器?他们可能不会用这个新版本来解决这个问题。请阅读更新后的文档 (https://support.allegorithmic.com/documentation/display/SPDOC/Subsurface+Scattering)中的更改日志,以了解如何利用最新的API更改。


在维基人类项目、南加州大学创艺技术学院和数字人类联盟的许可下使用的图片。2015版权所有。






改进投射和填充工具


投射和填充工具正在进行改进,并且增加了一些控件和选项。


Non-square projection 方阵投射

这个已经过期了,现在你可以在Projection 投射和Stencil模板工具中加载任意大小的图像,它们的比例和分辨率保持不变。


Projection Tiling options 投射平铺选项

Projection 投射和Stencil 模板工具现在可以选择在一个或者两个轴上禁用平铺。



Fill Transformation Manipulators 填充变换操作框现在可以使用操作框的变换控件直接在视图中操作填充图层。标准UV投射填充图层视图中具有2D操作器,而Triplanar Projection 三面投射填充在3D视图中获取完整的3D操作框,允许直接在场景中平移,缩放和旋转投射。视图顶部还增添了一个新的工具栏,用于自定义操作框显示其大小和其他有用的快捷键。




导入和选定镜头


镜头现在可以随模型一起导入。如果你的文件内容包含多个镜头,它们的设置将保持不变,你将能够在视图中轻松的从镜头切换到另一个。新选项还允许你根据其在3D视图中作为叠加的比例预览镜头的帧。



在ID贴图上拖&放


现在可以直接在ID贴图颜色上拖放普通材质和智能材质。在将材质拖放至视图中时按住Ctrl(或Mac上的Cmd)以显示ID贴图颜色,当你删除资源的时候,将在通道中自动创建ID贴图遮罩。



Alembic支持


现在支持来自动画和视觉特效客户的常见请求,即Alembic文件格式。我们目前在时间0内同时导入模型和镜头数据。



完整的GlTF支持


glTF支持已经得到改进,Substance Painter现在在glTF模型中加载时自动导入和应用纹理。这将允许从我们的Sketchfab上的朋友那里下载模型,而不必担心导入和弄清楚纹理应该放哪里。



改进的Substance格式支持


Substance Painter现在支持Visible-if语句和嵌入式预设,这样使我们在调整Substance材质和特效时更容易找到正确的设置。




立即使用Substance Painter


你已经有了Substance Painter许可证或者活跃的Substance订阅吗?


下载Substance Painter新版本

https://www.allegorithmic.com/buy/indie


没有这些?没问题 - 你也可以免费试用Substance Painter30天


教学视频会上传至优酷通道

https://i.youku.com/allegorithmic 




Allegorithmic资源链接:

官网               

https://www.allegorithmic.com/

资源库          

https://source.allegorithmic.com/

问答论坛               

https://forum.allegorithmic.com/

官网教程(需科学上网)  

https://academy.allegorithmic.com/            

https://tutorials.allegorithmic.com/

优酷教程

https://i.youku.com/allegorithmic  

中国区作品集:

http://huaban.com/allegorithmic/pins/

B站视频     

https://space.bilibili.com/177064095/#/

免费共享社区 

https://share.allegorithmic.com/

微博               

allegorithmic

商业合作        

yan.meizi@allegorithmic.com


重申:大家的问题请尽量在推文后留言,而不是在后台对话框中发送,过期后小编无法回复。




SUBSTANCE PAINTER SUMMER 2018 - NEW FEATURES FOR EVERY USER

Jeremie Noguer on August 2 2018 | Substance Painter, Software, Release, Game, Film/VFX


The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2.


Subsurface Scattering Support


We see plenty of amazing characters created in Substance Painter every month and we’ve had a lot of requests for being able to actually experience realistic skin rendering while working on those, and even being able to output high-quality character renders right out of Iray without leaving the tool!


The standard shaders in Substance Painter now support full sub-surface scattering by default. Simply add a Scattering map to your texture set and activate the SSS effect in the post-effects settings to improve the rendering of skin, organic surfaces and even wax or jade. The SSS used in the real time viewport is based on state-of-the-art research from Pixar, and will automatically translate to Iray.


Note: Using a custom shader in Substance Painter? They will likely not work out of the box with this new version. Please read the changelog in the updated documentation to see how to take advantage of the latest API changes.


Images used with permission from The Wikihuman Project, USC Institute for Creative Technologies and The Digital Human League. Copyright 2015.


Projection and Fill improvements


The projection and fill tools are getting a makeover with added control and options.


Non-square projection

This one was overdue, you can now load arbitrary sized image in both the Projection and Stencil tool, their ratio and resolution will stay intact.


Projection Tiling options

The Projection and Stencil tools now have an option to disable their tiling in either one or both axes.


Fill Transformation Manipulators Fill layers can now be manipulated directly in the viewport using transformation gizmos called manipulators. Standard UV Projection fill layers feature a 2D manipulator in the UV viewport while Triplanar.


Projection fills get a full 3D manipulator in the 3D viewport allowing to translate, scale and rotate the projection precisely.


directly in the scene. A new contextual toolbar is also available on top of the viewport to customize things such as the manipulator display size and other useful shortcuts.


Camera Import and Selection


Cameras can now be imported alongside the mesh. If your file contains multiple cameras, their settings will be kept intact and you will be able to easily switch from camera to camera in the viewport. A new option also allows you to preview the frame of the camera depending on its ratio as an overlay in the 3D viewport.


Drag and Drop on ID Map


Materials and Smart Materials can now be drag and dropped on ID colors directly. Hold Ctrl (or Cmd on Mac) while dragging your material onto the viewport to display the ID colors, an ID mask will be created automatically in your stack when you drop the asset.


Alembic Support


A common request from animation and visual effects customers, the Alembic file format is now supported. We currently import mesh and camera data at time 0.


Full glTF support


glTF support has been improved and Substance Painter will now import and apply the textures automatically when loading in a glTF mesh. This allows bringing in meshes downloaded from our friends at Sketchfab without being bothered with importing and figuring out where textures should go.


Improved Substance Format Support


Visible-if statements and embedded presets are now supported in Substance Painter, making it easier to find just the right settings when tweaking Substance materials and effects.


Try Substance Painter Now


Already have a Substance Painter license or an active Substance subscription?


Don’t have either of these? No problem - you can also try Substance Painter free for 30 days.


Also, be sure not to miss the "Substance Painter Summer update: new features and updates" video series on our Youtube channel. You can also find the detailed release notes of the new features over here.

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